Session Summaries

Order for in-game dates: Fire, Earth, Water, Wind, Ice, Lightning, Light, Dark.

23/04/2017 (Session 1)
In Game Date: 1 Arracheon, 8888 P.F. (Spring 1)

The party-to be (Adnilag, Jissa, Mari, Erdan, Reina and Julian) made their way to Yoikoko for the Spring festival, with Erdan crossing the border from the Elven lands to the Human kingdom for the first time.

30/04/2017 (Session 2)
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14/05/2017 (Session 3)
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21/05/2017 (Session 4)
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28/05/2017 (Session 5)
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05/04/2020
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RP: The party discusses Marma's request for them to break a window and their plans going forward from there - specifically Rerek's request for them to go to the village of Chay.

12/04/2020 (3 Year Anniversary Session)
In game date: Iceday, 12 Arrachedha, 8888 P.F. (Spring 42)

Breaking the window [to be written up]

We finally left Ominira, heading off toward Chay for Rerek's quest, running into a troup of soldiers on the road. They reported that the orcs had attacked Ilu'Oju and that they had been defeated there. These were the survivors and stragglers. Julian healed some and Mari sent word to the necessary people to try to get help for them.

We continued a little further, before camping for the night. Mari creating a tower, and Erdan meditating in a tree opposite.

19/04/2020
In game date: Lightningsday, 13 Arrachedha, 8888 P.F. (Spring 43)

A lovely morning, we finished up our long rest, and continued on our way to the village of Chay. The town was creepy - people were too friendly and too wooden in their speech. When they didn't have something that we requested (to avoid their offer), another villager would later offer the thing we had wanted... And they all wanted us to go to the falls nearby.

We visited the falls where it turned out that the falls were consecrated, while the pool in which they fell was desecrated. We tried out the ritual stone too, but didn't find much.

Erdan swam in the pool to try to find things but visibility was bad, so he decided to part the lake itself. In the pit, directly at the base of the falls, a heap of bodies lay under the water in a leech filled area. In the centre of the heap, a giant horn rose from it - possibly draconic, possibly demonic. Erdan went down into the pit to search through some of the supplies there, with Shalahai and Julian lowering him down on a rope. Unfortunately the horn was too large or deeply buried to move.

We left the pool and decided to talk to the baron. We were told he was up at the mines, so we decided to go there, despite advice to the contrary.

Along the path, we were almost squashed by a falling boulder - Erdan tried to warn the party but they didn't react fast enough, and Mari and Shal were hurt. Erdan turned into a giant eagle to investigate, and noticed footsteps. He attempted to catch the invisible creature twice before stabbing at it with his talon successfully, revealing a miner. He flew the bleeding out miner back to Julian for questioning. We questioned him and continued on our path with him as a prisoner.

Then two scorpions were flung at Erdan, who was stung by them. He brushed one of the angry scorpions off, but gently put down the other and cast Giant Insect to create a guard scorpion for 10 minutes.

They walked up the path and YET ANOTHER boulder came crashing down the path towards them. Erdan tried to slow the boulder by exploding the earth in its path before turning into a giant eagle and picking up Mari to avoid it entirely. Shalahai laid the prisoner down in the path of the boulder, but he managed to avoid it, and she managed to stop the boulder with her bare hands! She then buried the prisoner in some loose rubble, and knocked him out by dropping a rock on his head.

26/04/2020
In game date: Lightningsday, 13 Arrachedha, 8888 P.F. (Spring 43)

Erdan flew ahead along the mountain path in his giant eagle form to check for further traps that awaited them, spotting a guy prepared to drop logs upon the party. He also scouted out the area to which they were headed, noticing a chubby guy wearing purple robes (likely the baron) talking to the miners in a militaristic line. Flying back to the party, he took hold of the man preparing to drop logs upon them, and carried him back to the party, where he dropped the man from 80ft in the air. Erdan flew to the ground and shifted back so that eye contact could be made as the person died. The body was left with the buried prisoner on the path.

He flew ahead again to check that the trap was not being remanned, but luckily it was not, so he returned to the party and they continued up the path. Arriving at the cleared area, Mari sent Belka to scout out who was in the buildings. Looking through the window of the baracks, Belka was spotted by one person, but luckily everyone else ignored his rambling. Belka then went to sunbathe on the roof of the foreman's building.

One miner left the camp with a wheelbarrow, heading down the path toward us. He stopped to say hello, but as he got closer, Shalahai grappled him. Erdan looked through the wheelbarrow, finding a hidden packed lunch and cigars. We convinced the man to introduce us to the baron.

After entering the camp, we knocked on the door of the cabin and met the foreman, who claimed that the baron was back down in the village as of at least a few hours ago. We shared some pleasantries and got a tour of the miner's camp, meeting many of the other miners in the barracks.

The more questions the party asked though, the more problematic it became, as these people too were incapable of telling the truth but absolutely believed what they were saying. Eventually, the party pushed with one too many question that was making the miners realise they were being controlled, and the foreman (and other miners) snapped, backing away and saying there was no need to fight. They decided they needed to defend themselves, and attacked the party. We managed to knock out the foreman and take him back to his personal lodge.

After much discussion, the party (minus Erdan) decided to take care of the rising threat outside, where 17 miners where menacingly surrounding the building. During the fight, some tried to flee or break out of their trance, but died almost insantly. In all, 8 miners died this way, while the remainder were knocked unconscious for a while. Returning to the lodge, Corona requested to be placed on the head of one of them. Placing Corona upon the head of the foreman, he promptly died, as the hat tried to read his thoughts. A short while later, Corona realised that he had been compromised and needed to rest.

RP: In the mine foreman's cabin, the party discussed plans for entering the mines.

03/05/2020
In game date: Lightningsday, 13 Arrachedha, 8888 P.F. (Spring 43)

The party continues to discuss the journey into the mines. We search the foreman's quarters, with Mari finding a hidden compartment under the floorboards where there was a book written in Abyssal, Erdan gathering the mine keys from the foreman's corpse, and Julian rifling through the papers in the room to find a map.

The party enters the mines, knocking out one person in the first storage area they came to. Here, Shalahai collected some pickaxes, and Erdan took the handle of a pickaxe.

Continuing into the mines, the party followed the path with Shalahai leading the way. We came across a large mechanical contraption, but continued further where we eventually found Gavin the miner. Erdan chased him down as a giant eagle, cornering him in the party where he was blindfolded by Shalahai. He fearfully guided us to the blocked up entrance of the weird place, with us posing as adventurer's heading to search for the missing miner - an excuse we told to the miner guarding the entrance.

Entering into a cavern of Dwarvish architectural style, we came across a gelatinous cube, which was defeated without issue. We went further in, following the tunnels until we came across a corridor where we could here a weird squelching noise. These creatures were blind and caught the party with scent and sound. They attacked, but were slow enough to come individually. The party wiped out the three of them, but those killed with radiant damage dropped some kind of artefact: one killed by Julian's smite dropped an amulet; one killed by Erdan's moonbeam dropped a sprig of the revival tree (a legendary tree among druids with myths about its ability to bring back the dead).

We investigated the artefacts by calling upon our knowledge, Erdan's moonbeam remaining in place in case more of those creatures appear - although all is silent here now.

10/05/2020
In game date: Lightningsday, 13 Arrachedha, 8888 P.F. (Spring 43)

Erdan confirmed with Schtick that it is indeed a piece of the revival tree, but isn't sure how it got down here. The party continued walking along the corridor, eventually coming across a rope hanging from a hole in the ceiling. This turned out to be a rope mimic, which was defeated by Mari.

Continuing further, the party came across a church dedicated to dragons. Behind the pulpit, we came across a skeletal being - detected by Julian's divine sense - who did not attack. Shalahai gave him some paper to communicate, as it was unable to speak, and it wrote in an old dialect of Dwarvish. He tells how an elf stole his book and asked the party to retrieve it for him. The elf had brown hair, wore one shoe and a white shirt, and was carrying a pickaxe.

We continued down a corridor, which had spike traps hidden in the floor. A boot was attacked to one of the spikes, probably from the elf. These spike traps were powerful enough to crush an immovable rod used to try to halt it. This corridor led to a deadend - a cavein - but given the marble decorated with precious metal, and the terracotta material, it likely led to a tomb beyond the collapse.

So, the party turned back and headed back to where they had defeated the weird blob-like undead things, and headed along the other path. The path forked again - to the left, a fissure with large stone doors that had smashed open, and to the right, a residential area with small single doors on each side, some open, with the stone furniture inside still intact, but clearly had been ransacked. This was clearly a Dwarven city of some kind in the past. Beneath the residential area, down some stairs, was a natural cave with rotten market stalls and an exit at the other end leading to a much larger cavern with a large pool, big enough for two ships to dock.

Inside this cavern, there was a crafted pillar with Dwarvish writing and a symbol on the front, directly in front of the pool. This translated to "Harbormaster's use only. Do not touch." - naturally, the party touched it and activated it with a locket collected from the undead things before. It caused a siren to sound for 1 minute, and then the water of the pool to go down, revealing a spring system beneath. Clearly this was intended to allow ships into the cavern.

Julian looks up at this point, and sees a dwarf with a fiery beard floating down. He ended up being a ghost that possessed Mari and made her jump down to the pool now below. Luckily, Erdan had cast Water Breathing earlier that day, and so this was not problematic. Erdan restrained Mari with giant seahorses while Shalahai tried to find a way to help Mari out of this. Eventually, the ghost left Mari and tried to possess Shalahai, but thanks to a Protection from Evil and Good spell from Julian, this failed and we defeated the dwarf, causing him to drop a ring - the Malflame Ring which gives immunity to fire damage. Shalahai tried it on, but it was cursed, and so we removed it, and headed back to the church where Mari conjured a tower to rest for the night.

In the night, Julian and Erdan both prayed to their respective gods for guidance. Erdan and Mari also did some research, using the scrying eye to watch Calum Noin in Ilu'Oju's warzone, and the map and the shrunken head before bed.

In game date: Lightsday, 14 Arrachedha, 8888 P.F. (Spring 44)

RP: Erdan made breakfast for the party.

17/05/2020
In game date: Lightsday, 14 Arrachedha, 8888 P.F. (Spring 44)

The party headed back to where we had been the day before, along the path with the fissure. Mari and Erdan crawled through a small opening, eventually finding the other shoe of the man stuck in some goop. Lots of webs around in this area, and increasingly so as we moved further on.

We followed the rooftops, eventually coming to a corridor, which led deeper towards another cave - this time with a cocoon attached to the far wall. This cocoon contained the elf that we were seeking. Unfortunately, the cave was home to a large number of giant ice spiders, who attacked the party - mostly in a protective way. They were probably protecting the egg sac above. After a long battle with the spiders, in which Free was paralyzed momentarily, and Erdan went down for a while, we managed to escape, with Erdan blowing up the final spider in a moment of anger. Shalahai managed to collect the elven corpse and the book, blown free from the coccon. This book was a guide to daily life in the Holy City of Kentovax, and was very dogmatic in its descriptions.

We returned to the church area and handed over the book to the skeletal guy. This made him very happy, and he started to read from it, which appeared to make the chapel area brighten up a little bit.

31/05/2020
In game date: Lightsday, 14 Arrachedha, 8888 P.F. (Spring 44)

The party left the church area, travelling back to the first junction they had come across to go in the opposite direction. When they got there, they discovered that a lantern with a purple crystal had been hung there with a letter attached inviting us to meet with the baron. Upon trying to drop the crystal into Erdan's bag of holding, the crystal appeared to try to resist by hovering over the opening momentarily before dropping in.

We followed the corridor to a set of massive double doors whic pulled open with minimal effort. An icy wind blew out and on the other side of the room, another set of doors blew open, leading to a round chamber, which descended beyond line of sight, with doors every 90 degrees around and 50 feet down.

We went down 100 feet and entered into an open door labeled 'factorium'. We followed the chamber through, investigating the shelves, to a large mechanical contraption of some kind. From further in, we began to hear an unusual buzzing sound, like insects. We continued further and came across a wall of insects flying around. Upon investigation, these turned out to be fake - either illusion or construct. Mari used her monocol to see into the ethereal plane, where she found there were a lot of spirits but could now see beyond the wall of insects.

Erdan managed to dispel the insects, and Shalahai rushed forward to remove an orb from a pedastal that seemed to hum slightly, suggesting it was the source of the illusory magic, and we packed the orb into the bag of holding.

We continued further ahead, until we came across a more damaged hall - this one much like the hall we had seen on the other side that led to the tomb. Figuring it would be similarly trapped, we investigated, which resulted in Free being temporarily poisoned by some tiny black particles that came out of a compartment in the wall. Having rolled a bowling ball along the floor test for traps, a hollow echoing sound could be heard on the wind, which Erdan and Free understood was someone beckoning us forward and calling us the Eyes of Aetherius.

We made our way ahead, going down the stairs (which became a slide when a trap was triggered), where we entered into a tomb for dragons with three dragon-sized sarcophogi. The bones of a dragon were visibly on display on the smaller of those, showing bashing marks from where miners had clearly tried to kill the dragon. Upon putting on the monocle, Mari could then see the spirit of a dragon, tethered to the bones. He told us - through mime and echoing on the wind - to find his mother's horn where the tears fall to find the abomination we were looking for.

We followed the wind to another set of giant double doors, which led us back into the circular staircase room. We went down to the very bottom where we came across the bones of a giant dragon as well as the skeletons of dead dwarves. We found signs of shattered pieces of horn, which Free collected up, and noticed a giant-sized piton stuck in the wall. We asked the head where the thief of the horn had gone, and it gave us directions.

We decided it was time to leave the mine, with the intention of heading back to the pool to pull the horn out of the lake somehow.

RP: At the top of the stairs in the large circular chamber, the party stopped to rest their legs for a short while.

07/06/2020
In game date: Lightsday, 14 Arrachedha, 8888 P.F. (Spring 44)

Upon reaching almost the top of the stairs, Erdan investigated the medical room while the party took a short rest. He found some potion vials and took them along with him. Julian spoke with him about his unease with how undead seem to have souls lately.

The party left the mine to find that the sky was already dark - but not late. It was ash. Erdan flew up and the ash appeared to originate from beyond the Crown. He then scouted ahead to see where we were going, and found a goat's trail.

The party followed the trail, with Erdan taking the lead. We were ambushed by a stone giant who threw a rock hitting Erdan square in the chest. Buffing Shalahai with Freedom of Movement, Spider Climb and a potion of enlargement, the party decided to charge at the giant. When he realised he was going to lose, he tried to flee, but we prevented it and took him down. Shalahai then proceeded to eat the giant's heart. We took a polished oval dragon horn shard from his body, and continued to his hovel.

Entering the hovel,

14/06/2020
In game date: Darksday, 15 Arrachedha, 8888 P.F. (Spring 45)

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RP: The party sat down for a late dinner with Jon and their new companion-to-be, Drake. While eating, they caught each other up on news, made introductions to Drake and discussed plans for where to go next.

21/06/2020
In game date: Darksday, 15 Arrachedha, 8888 P.F. (Spring 45)

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28/06/2020
In game date: Firesday, 16 Arrachedha, 8888 P.F. (Spring 46)

The party completed their final tasks in Ominira - shopping, visiting friends (Orlo, Nati and Yaro) and the like - before returning to Rerek for teleportation to Omiru. Upon arrival in Omiru, Rerek noted that things were not as they should be and the party began to explore a little.

RP. Erdan wrote a letter while the party looked around the room in which they found themselves.

05/07/2020
In game date: Firesday, 16 Arrachedha, 8888 P.F. (Spring 46)

The party continued their journey with another teleportation circle to the magic school in Umolo. They said goodbye to Rerek, who returned to Ominira explaining that he would drop off the items he was working on at the guild for us.

The party were caught moving through the school by a teacher and were sent to the dean's office where we introduced ourselves and explained what we were doing there. A deal was struck that in exchange for information, we could use the teleportation circle there. Erdan left a potted cactus with the dean, and Shalahai left the malflame ring for him to study.

The party then had some time to hang around while Mari went to do some paperwork. Shalahai and Erdan played with the familiars in the garden before classes ended. When classes ended, the students came and listened to Shalahai tell the party's story. One teacher invited Shalahai on a date that evening, which she accepted.

We left the school to set up the tower for the night, before heading to the inn.

Shalahai left the inn to go for her date, Mari went back to the school to do research in the library, and Erdan flew off as a Giant Owl to the nearest mountain top.

12/07/2020
In game date: Firesday, 16 Arrachedha, 8888 P.F. (Spring 46)

Mari went to the library to study about topics ranging from the fey wild to dragons to the crystals. Shalahai had her date with Mr Berling, which went rather well. Erdan flew to the mountain top and successfully hatched the dragon egg using wind magic before returning to the tower and sleeping outside with the adorable baby dragon.

In game date: Earthsday, 17 Arrachedha, 8888 P.F. (Spring 47)

Erdan went into the forest to send some messages via animal messenger to the archdruids to pass on everything learned so far, and inviting them to his farm. Upon returning, the group had gathered ready to leave - only to be stunned at the sight of the dragon. After some initial getting used to each other, the dragon decided to ride upon Shalahai's shoulder for a while on the walk.

They made it down to Damington, a small town on the edge of Ilekun, where they were acosted by salespeople. An old half-elf lady recognised the dragon for what it truly was rather than a familiar and gave us a treat for him. Backing away quickly, we were stopped on our way out of town by Giacomo, who sold us items that would affect our fates in exchange for other small items that could help other people's fates in the future.

RP: Continuing out of town, the party tries to make it a little further before setting up camp for the night.

02/08/2020
In game date: Earthsday, 17 Arrachedha, 8888 P.F. (Spring 47)

The party set up camp for the night, each doing their own things for a little while. Mari had a dream with her father. Erdan had a flying lesson with the dragon which went badly, and creates the illusion of a desert, which also went pretty badly. They left the tower and the illusion of a desert here for 24 hours.

In game date: Watersday, 18 Arrachedha, 8888 P.F. (Spring 48)

Erdan noticed a storm brewing to the south-east. The party continued their journey east. Nothing eventful happened. They created a tower opposite the guard post on the river. They were asked to help a horse, which Erdan healed. Julian healed the guy of a tooth infection.

In game date: Windsday, 19 Arrachedha, 8888 P.F. (Spring 49)

The party continued their journey further east. The weather was awful. The dragon stayed in Erdan's backpack to prevent being blown away. We stopped mid-journey for Mari to "go to the bathroom" (and make her deal with the Queen of Air and Darkness). Erdan created a permanent shelter in the area.

We made it to the next guard post on the river, where we have a feast courtesy of Julian, with the leftovers being given to the farmers taking shelter there. The farmers told us that Tyrion Pentos was no longer the count of Yoikoko, leading us to wonder who the new person would be and if they would be equally accepting of the party. Erdan scried upon Vodin and Ogbin.

Erdan's letter to the Archdruid of the Coastal Druids was due to arrive today.

In game date: Iceday, 20 Arrachedha, 8888 P.F. (Spring 50)

The party woke up. Erdan scried on Ilu'Oju docks.

RP: The party can talk either on the night of the 19th, or the morning of the 20th.

09/08/2020 (Kade absent)
In game date: Iceday, 20 Arrachedha, 8888 P.F. (Spring 50)

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In game date: Lightningsday, 21 Arrachedha, 8888 P.F. (Spring 51)

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RP: The party talks over breakfast.

16/08/2020
In game date: Lightningsday, 21 Arrachedha, 8888 P.F. (Spring 51)

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In game date: Lightsday, 22 Arrachedha, 8888 P.F. (Spring 52)

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23/08/2020 (Kade absent)
In game date: Lightsday, 22 Arrachedha, 8888 P.F. (Spring 52)

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30/08/2020 (Val absent)
In game date: Lightsday, 22 Arracheda, 8888 P.F. (Spring 52)

- Julian joined Mari on the ship and talked to some sailors, while Mari talked to Anak.

- Erdan helped Drake with healing the hands of the guy from his mission from Giacomo.

- Erdan spoke to the fisherman and got some information about the spooky house.

- Shalahai (off-screen) worked on the ship and kept an eye on the baby dragon.

13/09/2020 (Kade absent)
In game date: Lightsday, 22 Arrachedha, 8888 P.F. (Spring 52)

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27/09/2020
In game date: Darksday, 23 Arrachedha, 8888 P.F. (Spring 53)

- The four prior squatters from the farm moved to the farm permanently with Erdan building them the first story of their house, including a door and a fireplace. He gave them a bunch of seeds that they can cultivate on the land in his absence but asked them not to sell the magical plants.

- The party met the Lady Ithika Talim's puppet and told her the story of their adventures in Yoikoko involving Arvena the vampire for her amusement. They receieved an invitation to the banquet that night. Erdan declined the invitation, and instead bargained for his farm to be left alone from future law changes.

RP: The party discuss the puppet they just saw and their plans for the future.

04/10/2020
In game date: Darksday, 23 Arrachedha, 8888 P.F. (Spring 53)

- Erdan collected his gem dust, and used some more to heal Melvin's mind further in order to learn more about the 'spooky' house, finally introducing him to Drake and Julian. Melvin revealed that the house belonged to his uncle, a necromancer, who was chased from the city. His curses were put upon him when he slept in the house, but some memories remain blocked, such as the name of his uncle. The party took him to see Destin to get some further information, and learned he looked very similar to his uncle, arranging to see a portrait of the uncle a couple of hours later.

- Mari had another lockpicking lesson with Anak, while Shalahai watched.

- Erdan had his blades sharpened.

- Mari, Julian and Shalahai went to the banquet at the castle, and spoke with Potin, the puppet lady, a pirate, the coinmaster, and Baeralorn. Mari successfully arranged access to the town records on the necromancer.

11/10/2020 (Kade absent)
In game date: Darksday, 23 Arrachedha, 8888 P.F.

- Mari, Julian and Shalahai continued their time at the party, talking to various guests.

- Erdan cast a bunch of spells at the farm to try to learn more about the area, and scolded the dragon for killing without purpose.

In game date: Firesday, 24 Arrachedha, 8888 P.F. (Spring 54)

RP: The party wake up and meet in the guild library to discuss information and plans.

18/10/2020 (Kade & Val absent)
In game date: Firesday, 23 Arrachedha, 8888 P.F.

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25/10/2020 (Kade absent)
In game date: Firesday, 23 Arrachedha, 8888 P.F.

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01/11/2020
In game date: Firesday, 23 Arrachedha, 8888 P.F.

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