Homebrew Cards

Soul Trap:
Components: V,S, M: An empty soul gem or some other soul container made specifically for this purpose.

You can attempt to trap the soul of a creature within 30 feet of you that you can see (creatures warded by a protection from evil and good or magic circle spells can’t be trapped). The target must make a Charisma saving throw. This save is made at disadvantage if the creature is in great pain or near death (below 10% of their max HP). The save is made with advantage if the creature is confident or somewhat healthy(Above 50% hp) On a failure, the target’s soul becomes trapped in the container. On a success, the target resists your efforts to trap it, and you can’t attempt to trap it again for 24 hours.

The trapped creature’s soul can perceive from the container using its own senses, but it can’t move or take actions at all.

If the container is destroyed, the spell ends, the victim's soul immediately returns to their body. If their body is more than 100 feet away from the container, or if their body is dead when they attempt to return to it, they die.